Sensor Manufacturer Applications
If your company is manufacturing a sensor or sensor package, SPOT can assist you
in discerning how the sensor will behave in certain conditions
likely to its ultimate end-use. SPOT
creates a virtual 3-D world consisting of a number of models that
include the parameters needed to mimic their influence on aerial
surveillance imaging. Using the powerful and well-established
graphics rendering standard, Open GL, SPOT produces 2-D images that
would result from each of the cameras traveling through the virtual
world. The images rendered in each camera's on-screen viewport
reflect the camera specification (resolution, aspect ratio, frames
per second, field of view, location and orientation) so that the viewport display matches pixel-for-pixel what the corresponding real
camera would see in a real world. Software processing of sensor data can perform sophisticated tasks including target tracking, image stabilization, structure from motion, and image enhancement. SPOT can provide algorithm developers with simulated sensor data in the format of their choosing. This facilitates software development by providing immediate test data from a scenario defined by the user. Reducing the dependency of developers on successful and costly test flights can drastically reduce the time required for successful implementation of their algorithms. Sensor location, orientation, and fields of view are represented for each sensor. A key SPOT design goal was to run in real-time on most modern PC's--desktop or laptop. SPOT users can free-fly any SPOT vehicle with mouse and keyboard controls. Users can also instruct the vehicle to fly a flight-path, freeing the user to manipulate sensor parameters and environmental conditions while the vehicle essentially flies itself. This mode of operation will be useful to users performing sensor trade studies because for a given combination of sensor parameters, the vehicle's behavior will be constant. |
world. The images rendered in each camera's on-screen viewport
reflect the camera specification (resolution, aspect ratio, frames
per second, field of view, location and orientation) so that the viewport display matches pixel-for-pixel what the corresponding real
camera would see in a real world.